I don't know a ton about vampirism and what not. Bethesda's TES Construction Kit (Oblivion) Thread. ID: The form's Editor ID. you have to set the location in your cell property infos (every cell that you want to be in your location). Need help, Making a Power! - posted in Skyrim Creation Kit and Modders: Hello there, I am new to modding on the Skyrim Creation Kit, and I am currently developing a mod, and need some help on something: My mod is basically a power that lasts for 60 seconds / 1 minute. A user on the mod page said you could edit this easily in TES5EDIT or Creation Kit, so I attempted this by duplicating the clothing + changing the armor type/weight to 'Light' in CK as show in this tutorial. Downpatcher: Unofficial Skyrim Special Edition Downgrade Patcher (Note that you can apparently now use FuzRohDoh again for AE since 09. esm файла. Double click the item in the listing and you can modify the properties of the item. 09 Oct 2023. Page 1 of 2 - RegisterForKey from a inventory item? - posted in Skyrim Creation Kit and Modders: So, RegisterForKey is part of the Form script, ObjectReference extends Form, so in theory RegisterForKey should be available to object references, right? But im trying to call it from an item in my inventory (extending object reference) and im. ModAV("Health", 100. Also, the merchant needs to able to sell that kind of item. Download the finished result of following this tutorial,. Custom armor textures disappears when the Creation Kit is shut down - posted in Skyrim Mod Troubleshooting: **NOTE** Im VERY new to modding and Ive never tried it before in any game, so this may just be a beginners mistake! I wanted to make a custom armor set with the Mercenary Studded Armor pieces from Triss Armor. If the box is unchecked, the list of Keywords are associated with the Magic Effect. Creation Kit. ini to include the additional BSAs. Fallout 4 Creation Kit. Under the options for the specific ArmourAddon that you want, just select or deselect the races that you want. Changelogs. Notes for Skyrim Scripting episode. Creation Kit Keywords - posted in Skyrim Special Edition Mod Talk: Im making a unique set of Tulliuss armor, using the imperial light boots and bracers. It is also used by modders who make all the wonderful mods that we all love to use. Editing: Toggles whether to edit the Male or Female of the race. 12 Sounds 1. bsa, Hearthfires. baichi23 • 2 yr. The tool was released on 7 February 2012, along with a High Resolution Texture Pack. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Creation Kit Video Tutorials. Followers 24. However, the problem is the grass. To make the home compatible your mod needs to have HF as a master, since some. What Im trying to say is that when the dialogue ends, the package starts running. Thanks dude, that worked. Create a new crafting keyword, such as CraftingSpecialPotion. Запустите Steam и войдите в свой аккаунт. The current version of the Creation Kit is 1. The Creation Kit is a program that can be used to control nearly any aspect of the game or create mods, capable of adding brand new user-created game content, examining the. Select Edit drop down menu. videogame_asset My games. esm files at the top of the list: Skyrim. You may need to rename the script to get the Properties window to work. Here's the script attached to an ability: Scriptname AceScript extends ActiveMagicEffect ;tried actor too Keyword Property MyKeyword Auto VisualEffect Property MyEffect Auto Event OnSpellCast(Form akSpell) Spell SpellCast = akSpell as Spell MyEffect. For a default installation, this should be similar to C:Program Files (x86)Steamsteamappscommonskyrimdata; Your 'Data' folder should have a bunch of other folders and some files. See full list on en. Use Wrye Bash to "Esmify" the ESP. In my Pirates of the North mod you will find SM triggered change location event quests and in my Hunters world revisited mod you will find SM triggered Script event quests. Leave the Keyword blank. If an actor is in multiple aliases, the alias packages stack in quest priority order. In the third episode of our Skyrim Creation Kit Tutorial Series, Ty Matthews explains and demonstrates how to add custom dialogue to any normal NPC in your m. We would like to show you a description here but the site won’t allow us. You can modify the list of Keywords using the Creation Kit. 9 Spellmaking 1. Does anyone know where I should start with this/ Here are the things that I want to do in this crafting menu: -have a station that can melt down/destroy an item. ObjectReference GetLinkedRef(Keyword apKeyword) Returns our linked reference for the given Keyword, if any. The master files of a mod can be seen in the Creation Kit details view. 2. Before, I tried using NPC Editor, but it didnt work (since I was making another . As such, there is still a development period ahead for the modding community at large as new tricks are discovered and new tools created. The type of map marker is determined by keywords. 3. Needs a lot of polish, and a new keyword. Last are any forms that were not created during play (form ID does not. Importing into Creation Kit - posted in Skyrim Mod Talk: Im trying to alter an existing mod with Creation Kit. spouse to use the home like they would one of the vanilla homes. Float GetMass() Obtains this object's mass in Havok. Thanks in advance! As FrankFamily said, open an existing note, change its name, click edit base, change the text to what you want, and click ok. The Fallout 4 Creation Kit appears to be much the same as the version offered by the Bethesda launcher, however, the version for Skyrim SE has been updated from 1. 1. Head: Displays the head only. To do that, you have to add a keyword to the item (the Armor object in the case of armour of clothing) that tells the game the category you've selected. It does this by distributing hundreds of new keywords (using Keyword Item Distributer and Spell Perk Item Distributer) and FormLists (using FormList Manipulator) to base. Dangerous_Fishing_63 • 2 yr. Nothing should be running as admin. Page 1 of 2 - Quest Help! Keeping track of collected items. dll(또는 d3d10. A PC and Steam/GOG only mod that will allow CO-OP multiplayer gameplay to be added to The Elder Scrolls V: Skyrim Special Edition. Because of that script it isn't able to fly, remove that script and he'll race through the walls of your cave. In the creation kit, You can determine the meshes in use by looking at the entries in the "Items", "Character", "Magic" and other branches. You will need the main file from Tweaked Creation Kit Ini and I highly recommend using SSE Creation Kit Fixes & SSE Creation Kit FonixData Lip Sync Fix alongside the Creation Kit. 5. Under the Linked Ref tab, make a link to the potion rack container object. Edits: A comment field that is not included in the export. Selecting a crafting category. E. Before jumping into the Creation Kit, we need to create a few new folders. Once that’s all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim. Open TES5Edit, let it load everything up. But how would I add. Add keyword to one Item. Share. In the dump itself, the c++ runtime function fell into memset. Create new actor values to be targeted by magic effects. The Creation Kit is Skyrim's modding kit. 32. Alright so based on that, you are saying (putting the AND/OR at the end is based on each line is set in the CK with Target -> Condition -> AND/OR): Time > 2 AM AND. Adding a keyword to a NPC/Player - posted in Skyrim Special Edition Creation Kit and Modders : Im trying to add 2 keywords to an Actor: ActorTypeUndead and Vampire. Essentially, I want to create conditions within Dynamic Animation Replacer so that I can use all of Orakin2020's animations. And yes the latter requires a keyword. The file is called "scripts" and it's the only zip file you'll have there if I'm not mistaken (that's how my folder looks at least). Ignore all of the errors, and save it. Filter for "armormaterial" to see all keywords for armor and "weapmaterial" for weapons. Despite the differences between the entities, the user interface for managing these scripts is common. In Survival Mode, players can only eat food, take potions, or use magic to heal. It works by receiving Events from the game,. You can list the voice files of vanilla/mods and search by various conditions such as dialogue text or voice type. Notes for Skyrim Scripting episode. How to fix so that the CK in the Skyrim directory works properly? Archived post. esp, open up ArmorCircletIron, delete keyword ArmorJewelry, and add keyword ArmorHelmet. Adding this keyword hard-depending into my merchant formlist works perfectly. I usually open the mod code and search for keywords like "spell", shows al the spells added by the mod. 1. Games. One that contains all 'kindling' items and one that contains all 'accelerant' items. Detailed tutorials on how to set the look of my follower, spell list, behaviour, dialog etc. I placed the daedroth mesh in the meshes section of the Data folder, and while everything looks fine in NifSkope, when I try to create the creature in the CK,. I have created a fairly easy to use the script. 3,463 posts. For this method, set up a quest with a reference alias for the player, but leave it empty. The Elder Scrolls Online! In the Creation Kit, open the object you'd like to be able to disenchant, and remove the MagicDisallowEnchanting keyword: Another method is to use TES5Edit (or SSEEdit for the Special Edition of Skyrim) instead of the Creation Kit. I was working on an old mod fixing issues that hadnt been discovered before I published it on the Steam Workshop. I am working on a mod (call it MOD B) that is designed to work alongside another existing mod (call it MOD A). A list of files will appear. Creation Kit: How to create markers for the bound and shackled animations - posted in Skyrim Mod Talk: So Ive been working on a dungeon/prison for awhile and Ive noticed that there are some markers for these animations, however, when I have a follower and I select the option that asks them to do something (like move there,. 141 1. You're done with. It might take a bit. 3. Contrary to what some may say there is no difference game version wise as far using the Creation Kit. Textures not showing up in CK - posted in Skyrim Creation Kit and Modders: Im trying to create a daedroth in the Special Edition using the daedroth mesh from Vicns creature pack. Navigate to the 'Data' folder inside your main 'Skyrim' folder. The spell will work like a stoneflesh spell, boosting the players damage resistance, and also reflects some of the damage back to the attacker. I know that there are some enchanted weapons in the game that never run out of charges; Mehrune's Razor and the Ebony Blade to name a couple. I don't use CC content, but I would assume it is edited via the creation kit like regular mods. net. Despite the differences between the entities, the user interface for managing these scripts is common. Package Data: The list of packages is considered an additional "package stack" that sits on top of the aliased actor's base package stack. e. What I am going to do first is make our gloves. Create a spell and set the magnitude of this effect to w/e Z. Multiple keywords just slow the real time search down. Skyrim Creation Kit Skyrim Creation Kit. 500 charges) in the CK, even though the actual weapon in-game has an infinite charge. However, this doesnt. Help with Scripting OnEquipped and addtofaction - posted in Skyrim Special Edition Creation Kit and Modders : I am working on a mod that expands effects on some daedric artifacts making them more lore friendly. 1. In the Object Window, navigate to Character -> Quest in the category list. Movement: Allows you to specify the ways in which Actors of this race can move. None of those are optional. Build and apply new resistances for weapons and magic by using the keyword based distribution system. They often receive data (typically a Magnitude and/or Duration) from the Effect Item lists that can be found on those objects. . Is this possible? Thanks!Use a blank script if you need to: ;comment. The changes will allow the children and the Dragonborns. stabbykitteh Aug 19, 2013 @ 12:27am. net. It appears that the Filter only looks at the Editor IDs and not the actual name of the item and so i. Get Spouse/NPC to Sleep in Custom House - posted in Skyrim Mod Talk: Ok, heres the long of it: I wanted to create a mod so that my spouse can leave the house, mingle around Whiterun (or any town we are living in), then go home, sandbox, and sleep. 13 Oct 2023. These are in the container section of the Creation Kit. This script will need to be attached to a new "Quest" object, which we'll create in our plugin. Car1. The default skill value without a bonus is set by the iAVDSkillStart Gamesetting. Sleep to Level Up. [Creation Kit] Edit Skill Tree leveling - posted in Skyrim Mod Talk: Hi, what I want to do is to disable all skill trees leveling. ID: The form's Editor ID. Recent Reviews: Mostly Positive (11) All Reviews: Mixed. Next are all of the forms that are initially present in the FormList per its definition in the Creation Kit. I have opened both exteriors and interiors with opened the Navmesh toolbar. esp folder (where "YourMod" is your mod), to the Skyrim. Each base object can have multiple references (the count of. You should end with a "Source" and a "DialogueViews" folder newly created inside your Data. I duplicated an item, removed its body parts data and made it equip to an unused item slot. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". I'm running the CK through mod organizer v. 1 Base Data 1. A forum to discuss and get help with the creation kit and making mods for Skyrim. Don't add the facegen data under the YourMod. . Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition! EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it. But that's contradicting my wish for flexibility. If anything needs to be run as admin in order to function then that is an. A forum to discuss and get help with the creation kit and making mods for Skyrim. 1. 3 A Quest item you can drop and pick up again and set or reset objectives and Stages. Value - called base_value in the following. Leave the Keyword blank. Start by clicking File->Data at the top left. The mods are downloadable in the Steam Workshop on PC. The Creation Kit is similar in terms of ease of use. Once you've found what you're looking for, double-click it. In this video, we will see how you can cr. The changes will allow the children and the Dragonborns. dll, d3d11. Art and Sound Tab [edit | edit source] Inventory image:The image the weapon is identified with in inventory. bsa, Dawnguard. February 3, 2012. Now it is time to light it. - posted in Skyrim Creation Kit and Modders: SOLVED! Hey everyone! I am working on a new quest in the CK where the player has to collect 10 Hagraven claws and return them to the quest giver. Magic Effects represent the primary visual and functional effects of a Spell, Enchantment, Potion, Scroll, or Shout. Just missing a few keyword and my own rush to get it working lead to a sad late evening state of frustration. The HasKeyword function seems to be defined in the Form. Place your version of the gem cutter station in your house with the Creation Kit. Build and apply new resistances for weapons and magic by using the keyword based distribution system. slayerus: Who couldn't start CK - install from steam free app SteamVR Performance Test and grab from this app - steam_api64. I know that the RelationshipMarriageFin quest handles the Spouse Packages in. psc(34,35): HasKeyword is not a function or does not exist". Back to Skyrim Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: help, creation kit, papyrus script Nexus Mods Game Forums → Game-specific Forums → F → Fallout 4 → Files → Fallout 4 Creation Kit and Modders →This script will add appropriate hybrid type/slot keywords to armor. Setting up a Keyword in CK is right. I have been reading the documentation at In other words:Saw your comment about using Creation Kit for Game Pass games. some of the changes require you can peek at the Hearthfire homes in the. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder. He also stated he had hoped to have it released on opening day. (For now we will ignore the “auto” keyword. All movement types must be supported by. 3. slKeywords := TStringList. Except Ive run into an. Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. 2 Property Setting. dll in your steamsteamappscommonskyrim special edition directory and manually copy into your windowssyswow64 directory, then open a cmd window as an admin, CD into the syswow64 directory and type regsvr32 flowchartx64. . It's the Ningheim race mod. 4 A Trigger That Detects When The Player Enters. agentspoon 10 years ago #1. This tutorials section is designed to. Is there any way to visualize decals in the creation kit? There is a decals tickbox under the View > Show/Hide Window, but ticking this doesnt seem to work. 6 Target Conditions 1. The only part of this quest build I am unfamiliar about is how to keep track of what I. CK doesnt want to admit that the Form script has the function GetName(). Like any scripting environment, Papyrus can be a daunting system, especially for those who are unfamiliar with other scripting or programming languages. As always, backup the plug-in before you do anything. Start the CK and you'll see a section in the object browser called. Copy the current selection. I am trying to create a totally new item using textures from Vanilla Skyrim. Welcome to the Creation Kit Wiki. Or, is there a fairly simple way to use the Creation Kit to add multiple enchantment effects to a copy of an item without making an entirely new enchantment? Again, just don't want the hassle. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting. And I want to change level capacity over 100 and change XP req for. In previous Elder Scrolls titles, it was called the Construction Set (CS). Whether or not a location is clearable also depends on keywords. ago. It's been a while since I messed with it. Вы можете скачать Creation Kit непосредственно из Steam, для этого необходимо иметь аккаунт Steam с приобретенной копией игры Skyrim. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons, and. You then attach the extra keyword (s) to the alias. nif armour mesh Cut parts of the body hidden by the armourWelcome to my Creation Kit Basics tutorials. Generic inventory filters question - posted in Skyrim Creation Kit and Modders: Is there any way to apply a generic inventory filter for example to capture whenever any weapon is added or removed from inventory? I need to figure out the best way to keep track of items a player has in inventory, as well as spells learned, and. Skinbox. The first step is to select under which crafting category you want your item to appear: Steel, Leather, Elven, etc. Node: Node that the weapon is attached to. g. How to use the Reference Batch Action feature in Creation Kit. Double click NEW and name your new trigger. Options to selectively transform only parts of NPCs. Thank you so much, i didnt think it was as simple as "add". bsa, Dragonborn. CreationKit Lighting Problems - posted in Skyrim Mod Talk: Okay, I am new to modding and have been building a cell I am quite pleased with. Official Subreddit that tracks progress of the Skyrim mod "Skyrim: Together". In the new window, scroll through the list and find your plug-in. VainSQTrigger = My modder prefix, what my trigger is for (Sorcerer's Quest), and that it's a trigger. The function received a normal address with the desire to reset 4 bytes, but something went wrong and the memory under the pointer was unavailable. For information on the concepts themselves, please see Papyrus . Paste the copied item. Find the spell/magic effect of the spell, select it and it should be under Keyword count and above magic effect data in magic effect, or MDOB - menu display object in the spell section. Creation Kit Keywords - posted in Skyrim Special Edition Mod Talk: Im making a unique set of Tulliuss armor, using the imperial light boots and bracers. How To. A reference is an instance of an Base Object. You don't need this tool for anything else (unless you want. < Mod / Skyrim: Skyrim Mod: File Formats: Mod File Format. Explorer for now. Select all the records, right click>Compare Selected, then you can use "Copy to selected records" from there. I can add or remove them via the click trigger, but they don't appear where the dummy markers are. For a house, i would set the exterior that load to it, and the inside. We would like to show you a description here but the site won’t allow us. Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. Papyrus Extender has 'AddKeywordToRef' and 'RemoveKeywordFromRef' functions. Or use a quest alias. (Of course it also said to Edit Command Line Options, which I have never done for any program, so I don't know what command line options are needed or would make it work) and it also threw an "Unknown version of Creation Kit Detected" error, and said "patches are disabled" which means it was probably made for the original creation. 3. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. 10 Script Effect AI Data 1. Every single video guide I've found seems only to cover the original Creation Kit. Used in new AVs perks, resolving conflicts between mods that use the same actor value space. They are used to easily detect light or heavy armour. Click OK and save your new mod with the . Right clicked and pressed New. Here are the templates you should look at to see how the game works, found in Skyrim. Download the Bethesda launcher. I could make them all left handed but I would like to be able to dual cast or have different master spells in each hand. 5 Cycle Through a List of Objects and Perform an Action on Each Object (FormLists)Add a new monster with Creation kit Tutorial please - posted in Skyrim Mod Troubleshooting: I would like a tutorial on how to add a new monster to skyrim using the Creation Kit (not interested in the uninformative basic official creation kit wiki tutorial). This page focuses on the description of this user interface and not the underlying concepts. Creaition KIT: Custom Enchants for weapons: NOOB NEED HELP - posted in Skyrim Creation Kit and Modders: Hi there, I am very very new to this side of gaming and would love it if someone could help a NOOB out! I have been trying to create a custom enchantment on a sword that will have the following effects: Slow time: not just. If you have recipes (COBJ records), you can add the keyword to them too. Creation Kit help - NPC dialogue character limit - posted in Skyrim Mod Talk: I need a way to get around the 150 character limit on NPC responses. Does not appear in game. 5 Counter Effects 1. I'm missing a LOT of options in the drop-down menus. Tools Required. Nexus Mods Game Forums → Game-specific Forums → S → Skyrim → Skyrim Modding → Skyrim Creation Kit and Modders → Question on 'KeyWords' on other esps/mods without having them as dependencies. Creation Kit Tutorials PDF With ID Codes and PDF Reader; Creation Kit Tutorials PDF With ID Codes and PDF Reader. Fairly certain that the Matching Set perk will work as long as all four pieces are in the same class (heavy or light) and use the same material (ie leather, iron etc). Personally, I use SSEEdit to create my more basic mods so I can't really help you on Creation Kit 2. To my knowledge, it isn't possible to add/modify/delete keywords via script. - Create a. Skyrim encounter zone level is not the same as the level of the enemies in it by design. Look for Temper records in Constructible Object, that's where you get templates. Thanks. Included are the tools needed to create custom content, using the game's files. The Race Form [edit | edit source] Common Data [edit | edit source]. This part is done and works well. 0. If they do you should be using the simple USER list method (A). (3. Whether you want to make thongs more enchanting or craft your own unique. Install the Creation Kit from Steam. bsa, Update. Welcome to my Creation Kit All Things Magic tutorials. some of the changes require you can peek at the Hearthfire homes in the. This kit allows users with practically any level of experience to create their own mods using one of several predefined templates, as well as a variety of materials and items from the game. Creating New Crafting Categories In Creation Kit. } unit UserScript; var. " This brings up the quest window and the default Quest Data tab, which can be a little intimidating with all its widgets, but we'll get through this. You may also need an Encounter zone to be set for leveled things to work. Here is the link. 21. Ive made both A and B masters to my patch and. Make sure to check the 'optional' flag and add the keyword to the alias. exe, configure skyrim64_test. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. High-Poly Head (possibly) not working - posted in Skyrim Mod Troubleshooting: High-Poly head not working. The Elder Scrolls V: Skyrim. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. Animating doors run their animation when activated. Bethesda's Skyrim SE Creation Kit Thread. DR - CK crashes on startup in Skyrim SE directory, but runs fine in alternate location (same SSD volume). ). To make the home compatible your mod needs to have HF as a master, since some. 1: Introduction to Creation Kit with Joel Burgess. This tutorial will show you how to take static objects and force them to move within the game using scripting. In fact if I tick it and close the Show/Hide Window. Very simple. There are a number of Default Object keywords that represent crafting. not wanted for functions to show in function list because the line number should be the line number containing the keyword function and not the line number of an empty or blank line. However, being not savvy with the. Ive tried using GetMapMarkerVisible and then linking the reference to the Map Marker of the location in question. Sometimes the universe doesn't let me figure something out on my own until just after I ask someone else, cuz it wants me to look stupid first. g. ago. If this wasn't clear enough, please ask and I can clarify. At Camp McClintock, military. Creating an armour for Skyrim Create the _0. - posted in Skyrim Mod Talk: Hello peeps, I hope that someone can help me with a problem I have been having in the creation kit for skyrim. The Creation Kit is an external program that is run separately from the game of Skyrim. 9k views. Make a new folder with the name of your mod. You have to add a material keyword to your new item and you can do this easily with the Creation Kit. exe. Select Creation Kit: Skyrim icon in the sidebar. You then attach the extra keyword (s) to the alias. MOD A - adds a new keyworld to some existing weapons, and has a few new weapons with this keyword. Rarely used. If this is needed to get things working it means that Skyrim or your modding tools are installed under Program Files. Upon using the soul wallet, call the function which opens a container on the container in your cell (by id of that container). Bethesda has released many video tutorials of. I'm working on a mod that takes into account whenever the player loots the body of a guard and adds a crime bounty to him. Let's say our gloves are Elven Gauntlets of Thalmor origin just for fun. Start the CK and you'll see a section in the object browser called "Keywords". 18 Jul 2021. Keywords: The list of Keywords associated with all Actors of this race. Posted May 14, 2014. Door. 14 Sep 2023. Example: Being Female adds contraception potions, and has a nice keyword for it. TO ANY ONE LOOKING TO CHANGE THE LOAD ORDER FOR THE SKYRIM CREATION KIT. Materials, how many, and any match conditions. Author. Creation Kit may ask if you want to unpack the 'scripts. 4) Right Click on the item and duplicate it. Int RemoveSlotFromMask (Int slotMask) Removes the specified slotmask from the armor and returns the new slot mask for the armor. Start typing "Clothing" and you will get a list - select the appropriate ones. So all you need to do is, open the Creation Kit through MO2. "Dispel effects with these keywords". Any help would be appreciated. It’s going to take a few moments to load everything so don’t panic. Fusion Cores show their total charge thanks to the keyword isPowerArmorBattery, which makes sense.